Procedural Rock Generator
Procedural Rock Generator for C4D V 1.01
You have the following Options so far:
– Resolution controlls for the base object and the HyperNurbs Subdivisions
– Size of the base object
– 2 layers of displacement heights
– Access to all built in C4D noise shaders for deformation
– Controll the noise sizes and seeds
The best noise for the basic shape is “Displaced Voronoi” at a size of 1000 – 1800
Choose a small displacement height for the rock details
For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 – 400
HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values
System : Win/Mac
Cinema4D : R13, R14
Version : All
Avaliable Version : 1.0
Developer: 16 fingers
Download:
http://16fingers.deviantart.com/art/Procedural-Rock-Generator-for-C4D-V-1-01b-343793173?moodonly=24