Home » Cinema 4D Scripts » Procedural Rock Generator

Procedural Rock Generator

Procedural Rock Generator for C4D V 1.01

You have the following Options so far:

– Resolution controlls for the base object and the HyperNurbs Subdivisions

– Size of the base object

– 2 layers of displacement heights

– Access to all built in C4D noise shaders for deformation

– Controll the noise sizes and seeds

The best noise for the basic shape is “Displaced Voronoi” at a size of 1000 – 1800

Choose a small displacement height for the rock details

For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 – 400

HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values


System : Win/Mac

Cinema4D : R13, R14

Version : All

Avaliable Version : 1.0

Developer: 16 fingers






Be Sociable, Share!

One Response to "Procedural Rock Generator"

  1. I see a lot of interesting content on your website.
    You have to spend a lot of time writing, i know
    how to save you a lot of time, there is a tool that creates unique, google friendly posts in couple of seconds, just type in google – k2 unlimited content

Leave a Reply

Your email address will not be published. Required fields are marked *